Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: What is AI?

Author: Torstein Hall

Date: 11:25:29 12/17/99

Go up one level in this thread


On December 17, 1999 at 11:56:21, Robert Hyatt wrote:

<SNIP>
>Depends on how you change the rules.  IE crafty doesn quite well at all sorts
>of wild games, fischer-random (without castling) and so forth.  I have been
>asked by a GM (you wouldn't believe who if I told you so I won't just yet) to
>implement Fischer-random for him with castling working, and it isn't very hard
>to do, just a little kludge for castling generation which isn't used after
>castling happens anyway.

Trust me I would belive you no doubt! Who was the GM? :-)
Torstein

PS. And by the way. I think its difficult to agree on what AI meens, but would
you call a person intelligent if he only could play chess? :-)


>
>If you mean things like 10x10 chess with a new piece, then computers will have
>great trouble without a lot of programming.  However, I know a _lot_ of people
>that don't change very easily either.  :)  Either they aren't intelligent, or
>computers are to an extent.  :)
>
>
>
>
>>Intelligence should be intelligense even if its artificial!
>>
>>Torstein
>>
>>
>>
>>
>>On December 16, 1999 at 23:19:42, Robert Hyatt wrote:
>>
>>>On December 16, 1999 at 21:17:46, Dann Corbit wrote:
>>>
>>>>A similar thread brings up an interesting question, "What is AI?"
>>>>
>>>>An old test was supposed to be that if we are playing a remote opponent we can't
>>>>tell if it is a human or a machine.  I think that can probably be achieved now
>>>>(especially if we throw in a bit of randomness).
>>>
>>>Actually a computer probably can't pass at chess.  Computers find mates way
>>>too quickly.  They make stupid mistakes in known 'trap' positions.  Yes you
>>>could kludge a fix for the mates too quickly, but it is not hard to catch
>>>a computer with that kind of analysis...  unfortunately.  I doubt that is
>>>what Turing had in mind, of course.  But this was a discussion I had in 1984
>>>with a non-computer-scientist.  And he uncovered Cray Blitz just this way.  :)
>>>
>>>
>>>>
>>>>Then what tends to happen is that we say, "That's not really artificial
>>>>intelligence.  After all, it's just a machine, so it _can't_ be."  We simply
>>>>move the target and we are safe from the encroachment of the machine into "our"
>>>>domain.
>>>>
>>>
>>>
>>>AI has two common definitions:
>>>
>>>(1) doing something that requires intelligence by a human to do.  IE play
>>>the game of chess.  But as soon as someone sees how easy this is to do,
>>>this gets changed to:
>>>
>>>(2) doing something that requires intelligence by a human to do.  And it has
>>>to be done in a way that is very similar to the way the human does it.  IE in
>>>chess, if a human considers 100 positions to choose a move, then the program has
>>>to do approximately the same.  (2) is often used when it becomes obvious that
>>>(1) was much easier than anyone once thought.  :)
>>>
>>>
>>>
>>>
>>>
>>>
>>>>If (for instance) I was playing some opponent using Winboard and I only knew it
>>>>was one of:
>>>>"Kasparov"
>>>>"Deep Blue"
>>>>
>>>>I would have no way of guessing which was which, since either one would pound my
>>>>stuffings out effortlessly.
>>>
>>>
>>>Yes you would.  Give them both a mate in 15 position.  DB will find it way
>>>quicker.  :)
>>>
>>>
>>>
>>>
>>>
>>>>
>>>>So the question stands, "What is AI?" and along with it, the related question,
>>>>"Are chess programs intelligent?"
>>>
>>>
>>>Depends on which side of the fence you sit on. :)



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.