Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: In the generate_move function...

Author: leonid

Date: 18:46:17 12/18/99

Go up one level in this thread


On December 18, 1999 at 11:12:55, Nicolas Carrasco wrote:

>The only case it isn't good to generate phseudo moves is when the king is in
>check.
>
>Good luck with your game
>
>Nicolás Carrasco
><A HREF ="http://www.puntadeleste.to/uruchess/">My site</A>

It is very interesting that I found many times that people indicate the usage of
"illegal moves" as very beneficial. Was able to use them only in the ply zero.
Even there difference between legal moves and illegal was very evasive
and close to zero. Maybe I am missing something, or everything depend on the
game structure as such.

Today read one idea more that looked to me very promissing. Tryed it but, beside
light lost in speed, found nothing. It was the statement indicating that when
you have some enemy piece under the fire, take it first with your less valuable
piece. Found no improvement when put this idea to work. Strange! Idea sound to
me as very solid and logical. Did somebody know how effective really this kind
of alignement could be? Maybe it is really very negligeable when even not lead
to losses in speed.

Leonid.



This page took 0.01 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.