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Subject: Re: neural computing in eval function

Author: James Swafford

Date: 12:29:06 12/20/99

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Hi Tijs,

I think we're in the same boat.  I am setting up a genetic
algorithm experiment, hopefully to begin late next summer.

I've resigned myself to the fact that there won't be any
quick results.  In fact, I'm expecting this to take at least
a couple years to derive anything meaningful.

TDChess (KnightCap) used neural networks.  You can find
a link to KnightCap on my site...

http://members.xoom.com/jswaff/chessprg

Good luck.. please keep up posted!

--
James


On December 20, 1999 at 15:00:50, Tijs van Dam wrote:

>Hello,
>
>For my simple chess program GKJunior I now stand for the tremendous task of
>writing a decent evaluation function. I took a look at the 3000 lines of
>crafty's eval and decided that i just don't know that much of chess itself to
>ever do this.
>
>Therefore, I decided i would like to have the program do some stuff by itself.
>Sounds easy, but isn't. I'm looking in the direction of neural programming... I
>want the program to calculate a value for positional advantage, knowing nothing
>at all of passed pawns, trapped bishops, connected rooks or whatsoever.
>
>Has anybody here some experience on this topic and could you point me in some
>direction (books, internet resources)?
>
>Greetings,
>Tijs van Dam



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