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Subject: Re: new computer chess effort

Author: Greg Lindahl

Date: 13:03:16 12/20/99

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On December 18, 1999 at 07:20:15, Albert Silver wrote:

> [...] if you explained not only what a hardware-based engine would need,
>as you are clearly the most appropriate person to do so, but a quick run through
>on what a chess engine is constituted of: Move generator, alpha/beta, eval
>function.

Vincent Diepeveen gave me some good references.

There is no reason why you have to assume that you must have the move generator
or alpha/beta search on the FPGA. That assumption underlies Bob's claims about
feasability, and my complaint that there's more than one way to skin a cat.

I would love to see a discussion about the minimum useful stuff on an FPGA, but
of course that depends on how your engine is written, and Bob's engine spends
relatively little time in eval.

-- g



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