Author: Greg Lindahl
Date: 13:03:16 12/20/99
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On December 18, 1999 at 07:20:15, Albert Silver wrote: > [...] if you explained not only what a hardware-based engine would need, >as you are clearly the most appropriate person to do so, but a quick run through >on what a chess engine is constituted of: Move generator, alpha/beta, eval >function. Vincent Diepeveen gave me some good references. There is no reason why you have to assume that you must have the move generator or alpha/beta search on the FPGA. That assumption underlies Bob's claims about feasability, and my complaint that there's more than one way to skin a cat. I would love to see a discussion about the minimum useful stuff on an FPGA, but of course that depends on how your engine is written, and Bob's engine spends relatively little time in eval. -- g
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