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Subject: Re: In the generate_move function...

Author: Daniel Clausen

Date: 03:45:01 12/21/99

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Hi

On December 21, 1999 at 00:36:03, Robert Hyatt wrote:

>On December 20, 1999 at 13:02:38, Nicolas Carrasco wrote:
>
>>Do u know any documentation of MVV and LVA?
>
>This approach (MVV/LVA or Most Valuable Victim, Least Valuable Attacker)
>was designed for hardware move generators, as this is easy to do with some
>parallel hardware for each square.  It works OK for normal chess programs,
>although SEE is generally better.
>
>It just means (a) find the most valuable piece that is attacked by the
>moving side, and then (b) capture it by the least valuable piece that is
>attacking it.
>
>Very simple to implement.

This is what I'm also doing in my engine now. I noticed though that in
my case it's better to try the loosing capture also before the quiet
moves. I'm not sure whether this has to do with the relatively bad
quality for the MVV/LVA-value (compared to the SEE-value) or caused
by yet another silly mistake somewhere in my engine.

Kind regards,
 -sargon



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