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Subject: Re: Diep fullwidth vs Deep Blue fullwidth

Author: Ed Schröder

Date: 01:34:43 12/22/99

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On December 21, 1999 at 22:58:32, Robert Hyatt wrote:

>On December 21, 1999 at 18:31:58, Vincent Diepeveen wrote:
>
>>On December 21, 1999 at 17:44:06, Robert Hyatt wrote:
>>
>>>On December 21, 1999 at 17:02:53, Greg Lindahl wrote:
>>>
>>>>On December 21, 1999 at 16:18:27, Albert Silver wrote:
>>>>
>>>>>That's correct, he says it was done through software: "During the 1997 match,
>>>>>the software search extended the search to about 40 plies along the forcing
>>>>>lines, even though the nonextended search reached only about 12 plies." He also
>>>>>mentions that "The software portion of the search can be arbitrarily selective
>>>>>without slowing down the system."
>>>>
>>>>If you read the beginning of that paragraph, Hsu explicitly says that the 8
>>>>plies of software search included forcing. Hsu doesn't say if the final 4 plies
>>>>of hardware search included forcing by droping back to software or not. Given
>>>>that the chess chips seem to operate in an embarrassingly parallel fashion, I
>>>>would suspect that there was no forcing for those plies. Someone could always
>>>>ask Hsu...
>>>>
>>>
>>>
>>>
>>>Old news.  The first 4 plies (+ whatever extensions were used) were done on a
>>>single SP processor.  The next 4 plies + whatever extensions were triggered were
>>>done in parallel on the SP, which (if stated simply) says that the first 8
>>>plies, plus all the extensions, are done on the general-purpose SP hardware.
>>>The _final_ 4 plies, plus the capture search were done on the chess processors.
>>>The chess processors _did_ do extensions, but not singular extensions.  IE Ken
>>>Thompson did the usual in-check and recapture extensions in Belle, and the
>>>first deep thought (chiptest) chip was nothing more than "belle on a chip".
>>>
>>>Also, chess is _far_ from "embarassingly parallel".  It is one of the more
>>>difficult-to-program parallel algorithms, because alpha/beta is a strictly
>>>defined sequential algorithm.  Doing it in parallel invites a lot of extra
>>>work that can't be avoided.
>>
>>I couldn't say it better Bob!
>>
>>>>How important is forcing in shallow plies verses deeper plies? That's easy to
>>>>examine using a program.
>>>>
>>>>-- greg
>>>
>>>
>>>Hsu would _like_ to have been able to do singular extensions in hardware.  But
>>>there was simply not enough space on the chip as things get _very_ complex
>>>compared to a simple alpha/beta hardware design...
>>>
>>>But you have to ignore some of Vincent's ramblings about DB's search depth.  I
>>>once posted a position where they found a forced win of material OTB vs Cray
>>>Blitz, as but one example of their extreme tactical strength.  _NOBODY_ found
>>>that win OTB, or overnight.  Many liked the move, but _nobody_ saw the tactical
>>>consequences that were forced.  They have done this _many_ times over the
>>>years.  So I'd say their "11-ply search" is _far_ better than our 14-15 ply
>>>searches, no questions asked...
>>
>>Bob, i explained that the c5 move was because of a horizon effect in deep blue.
>>Diep had the same horizon effect too when i added the extension.
>
>No, you explained _your_ programs failing there.  I _saw_ their PV and eval.
>It was +3.  Not +1.1 or something like that.

Last time you said +2 remember?

Ed


It saw the bishop being taken
>in the PV output.  Remember that I was sitting there, talking with Murray and
>Hsu during the game, when they failed high.  Murray commented "DT seems to want
>to pick on your bishop, but I don't see why that would fail high unless there is
>a trick I don't see."  A bit later (less than a minute) Murray said "Hey, it
>is winning your bishop outright..."  Our score was still good.  It remained
>good for at least another 5 moves before it started to drop.  And by the time
>10 moves had passed we were at -3.
>
>But they saw it from the _beginning_.
>
>
>
>
>
>
>>
>>Secondly an optimistic evaluation function or a program doing the Rxa4
>>in the quiescencesearch is gonna find things a lot faster than a smart
>>qsearch that is not doing Rxa4 in the qsearch.
>>
>>Before this gets a blindfolded discussion, first here the position:
>>
>>black timeleft=27:46.40.00
>> r = - = - b k =   Qa7-e3   20    Rf8-a8
>> = - = - = r o o   c2-c3    21    Qb4-b7
>> - B o o b o - =   Rf1-f2   22    Qb7-a7
>> = - = - n - = -   Qe3xa7   23    Ra8xa7
>> N = - = - = - =   Bf4-e3   24    Ra7-a5
>> = O O - = - = -   Be3-b6   25    Ra5-a8
>> O = B = - R O O   Bd3-c2   26    Be7-f8
>> = - = - R - K -   Rd1-e1   27    ...
>>white timeleft=27:46.40.00
>>black to move
>>
>>Note that it's smarter to get the last few moves for repetitions,
>>that speeds up the search proces *considerable*, as last few moves
>>were not exactly the most exciting moves.
>>
>>r4bk1/5rpp/1Bppbp2/4n3/N7/1PP5/P1B2RPP/4R1K1 b - -
>>
>>the main idea in this position is that after c5 the bishop on b6 is more
>>or less hung. Now this doesn't mean that black sees the forced win,
>>because seeing a forced win here means +5.0.
>>
>
>I count a bishop as 3.  Their eval was over +3.  They _saw_ it.
>
>
>
>
>>What is the problem here? Well the big problem for nowadays smart programs
>>is that after a couple of moves there goes a rook to b7 and
>>white for some reasons must move a rook to b-file. all bishops are
>>gone then from their places which allows Rxa4 bxa4 Rxb1 in quiescencesearch.
>>However not all programs play Rxa4 in qsearch.
>>
>>Just get away the c2 bishop and the b6 bishop and put the white rook to
>>b2 and the black rook to b7. Not many programs will play Rxa4 here in
>>quiescencesearch, as that's covered by a pawn, meaning an exchange gets
>>lost.
>>
>>The score of Deep Blue here is however based upon a horizon effect which
>>i posted a couple of time ago. This doesn't take away that *all* programs
>>will play c5 here with a good score for black. Nowadays DIEP is very
>>optimistic in such endgames too. Let's see whether i can get the same
>>high score with the normal version of DIEP here searching fullwidth...
>
>I certainly can't get it with Crafty.  And I didn't get it with Cray Blitz.
>No one else that tried this last year got it either...  although several got
>the right move, but way wrong eval/PV.



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