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Subject: Re: About chess programming

Author: Nicolas Carrasco

Date: 16:45:10 12/23/99

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I thought they were magic, but relized that not on these days. In my opinion and
SUPER CRITIC STYLE of chess programing I agree that ROTATED BITBOARDS are the
best variant if you are a good programer.

If you don't want to deal with so many 0 and 1s try TSCP or GNU chess board
representation. But I tested ALL them with STRICT stats and realized that
BITBOATDS is the path.

MERRY CHRISTMAS!

On December 23, 1999 at 00:55:15, Bruce Moreland wrote:

>On December 22, 1999 at 18:12:43, hgkjhg wrote:
>
>>Hi,
>>I started writing a program.  It was a running bug-free program.  But I want to
>>mainly change its eval.c function.  The program initially doesn't have a lot of
>>knowledge, but its speed is about 2.5 times slower than crafty's on a Pentium
>>100.  The program uses regular 12x12 offsets for board representation, and it
>>seems to be easy to add knowledge, but would the program be like 300% faster
>>using bitboards?
>
>Bitboards are not magic.  They are just another way of doing move generation.
>Depending upon what the program is trying to do, you can have a move generator
>that's twice as fast and only speeds the program up a few percent.
>
>bruce



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