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Subject: Re: How to judge?

Author: Dann Corbit

Date: 17:52:22 12/27/99

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On December 27, 1999 at 19:10:48, Vincent Diepeveen wrote:
[snip]
>bob you're saying exactly what i wrote above... ...in case of
>gross eval blunders you see them of course, in case program is having
>a bug which causes it to crash then it directly loses bunches of games...
>...but other changes are pretty hard to judge.
>
>Like if i add some stupid and completely insane pruning then it'll
>have at judgeturpin for sure a 100 points more at blitz.
>
>If you search 6 ply at blitz then you can rape search and still
>do better...

Why not add [or should I say 'remove'?] that stuff if and only if the time
control is set at disgustingly low levels?  That way, all those who love that
icky(tm) chesslike game called blitz can have their fun too, and those who use
longer time controls will get the benefits of your brilliant search?




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