Author: Tom Kerrigan
Date: 15:53:04 12/30/99
Although I love C and I usually don't approve of object-oriented programming, I think there are compelling reasons to use objects in a chess program. Specifically, I want to have a chess board class, which contains the data and functions necessary to manipulate a chess board. I also want to have an engine class, which extends the chess board class, and adds the functions necessary to search the board. I have two questions: 1. When I access the chess board class from the engine class, will there be a performance hit? 2. If I have multiple instances of the engine class, can each one run on a different processor without a performance hit? Thanks, Tom
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