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Subject: Re: Use of objects and associated performance hit?

Author: Frank Schneider

Date: 22:28:00 12/30/99

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On December 30, 1999 at 18:53:04, Tom Kerrigan wrote:

>Although I love C and I usually don't approve of object-oriented programming, I
>think there are compelling reasons to use objects in a chess program.
>
>Specifically, I want to have a chess board class, which contains the data and
>functions necessary to manipulate a chess board. I also want to have an engine
>class, which extends the chess board class, and adds the functions necessary to
>search the board.
>
>I have two questions:
>1. When I access the chess board class from the engine class, will there be a
>performance hit?
I don't think so.

>2. If I have multiple instances of the engine class, can each one run on a
>different processor without a performance hit?
I think so, but haven't tried it.

Have a look at the TCB chesslib. It has a lot of chess-related classes
and I think its overall design is very good. Would have saved me a lot of
time if I had used it in Gromit 2.20.

Frank



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