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Subject: Re: Use of objects and associated performance hit?

Author: Tom Kerrigan

Date: 01:09:27 12/31/99

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On December 31, 1999 at 03:12:36, David Blackman wrote:
>As a couple of other people mentioned, this design "feels bad". It implies that
>each chess engine has exactly one chess board, which might or might not be what
>you intended. By convention, it implies that a chess engine is a special kind of
>chess board with some of the same operations, although C++ doesn't enforce this.

Actually, this is exactly what I want. An engine should have one chess board.
And isn't an engine just a chess board with functions to search and evaluate it?

-Tom



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