Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Use of objects and associated performance hit?

Author: Tom Kerrigan

Date: 01:22:51 12/31/99

Go up one level in this thread


On December 31, 1999 at 01:24:34, Frank Schneider wrote:

>But if you access the board from in the engine-code it looks like
>board.blah (or board->blah).
>In Gromit I use the board->blah style and I have a macro to access squares
>if (...==BOARD(A1))...
>I would not change the objectmodel just to save the 'board.' sometimes.

Right now I'm just considering a possible design.

Almost every line of my search code and evaluation code accesses the board in
some way. So by simply making the engine class a derivative of the board class,
it saves me from typing 'board.' hundreds of times and makes the code much
clearer, IMO. Even if I called the board member variable 'b' instead of 'board'
I would still want to avoid the member-variable design.

-Tom



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.