Author: Tom Kerrigan
Date: 16:56:28 12/31/99
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On December 31, 1999 at 08:52:00, Daniel Clausen wrote: >A lot of people tend to 'solve' a lot of problems by sub-classing - and in the >end they end up with a rather silly/strange design. If I understood you >correctly, you want to accomplish that your engine has a board, which sounds Exactly. But I also want to access the member variables and functions of the board as if they were part of the engine. (Otherwise everything looks like a big mess.) The only way I can think of to accomplish this is to make the engine class a derivative of the board class. It seems to me that this "sub-class" feature of C++ does EXACTLY what I need. Happily, I don't have any hang-ups about how the feature should and should not be used. -Tom
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