Author: Alexander Kure
Date: 20:07:26 12/31/99
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On December 31, 1999 at 19:56:28, Tom Kerrigan wrote: >On December 31, 1999 at 08:52:00, Daniel Clausen wrote: > >>A lot of people tend to 'solve' a lot of problems by sub-classing - and in the >>end they end up with a rather silly/strange design. If I understood you >>correctly, you want to accomplish that your engine has a board, which sounds > >Exactly. But I also want to access the member variables and functions of the >board as if they were part of the engine. (Otherwise everything looks like a big >mess.) The only way I can think of to accomplish this is to make the engine >class a derivative of the board class. Using Friendship would be more to the point. Greetings Alex
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