Author: Tom Kerrigan
Date: 01:02:44 01/01/00
Go up one level in this thread
On December 31, 1999 at 23:07:26, Alexander Kure wrote: >>Exactly. But I also want to access the member variables and functions of the >>board as if they were part of the engine. (Otherwise everything looks like a big >>mess.) The only way I can think of to accomplish this is to make the engine >>class a derivative of the board class. >Using Friendship would be more to the point. Although I am half drunk and I have no reference books at hand, I recall that friendship only allows certain classes to access other classes' private stuff. This does me no good, as none of my classes have private stuff anyway. Of course, I could be totally wrong. The last time I had to deal with object oriented stuff was in an algorithms class two years ago, and I din't like it at all. I would prefer using pure C, but it seems that using a few C++ features might make my code much easier to read. -Tom
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