Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Dr. Enriques Problem Set

Author: Ed Schröder

Date: 13:35:14 01/02/00

Go up one level in this thread


On January 02, 2000 at 15:38:43, Christophe Theron wrote:

>On January 02, 2000 at 05:49:58, Ed Schröder wrote:
>
>>On January 02, 2000 at 02:16:18, Christophe Theron wrote:
>>
>>>On January 02, 2000 at 00:29:22, Ed Schröder wrote:
>>>
>>>>On January 01, 2000 at 18:26:05, Christophe Theron wrote:
>>>>
>>>>>On December 31, 1999 at 07:50:56, Enrique Irazoqui wrote:
>>>>>
>>>>>>On December 30, 1999 at 22:51:14, John Warfield wrote:
>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>  My question is simple curiosity, Is it really possible for this so-called
>>>>>>>hidden Test of Dr enriques to accurately predict how a program will perform on
>>>>>>>the ssdf.  I find this difficult to believe, there seems to be alot of viarables
>>>>>>>to deal with, how would a simple test set, perdict precisely how fritz6 or tiger
>>>>>>>will score.  I am open to be educated here. If this test really exist I would
>>>>>>>love to get my hands on it, So Dr Enrique if you read this please send me the
>>>>>>>test, or let me know when it will be availble .  Thanks
>>>>>>
>>>>>>I am open to be educated too. :)
>>>>>>
>>>>>>This test exists and by now has 133 positions, all tactical, unambiguous, not
>>>>>>included before in any test, therefore not cooked. The fact that so far it shows
>>>>>>results very similar to the SSDF list came as a complete surprise to me. I don't
>>>>>>trust positional tests, and what I wanted to get out of my tactical suite when I
>>>>>>started building it was the difference between a tactical test and the SSDF
>>>>>>list. I thought that with this I could see the value of non tactical stuff in a
>>>>>>program. After running this test with some 30 programs, I was very, very
>>>>>>surprised to see that ratings obtained with a tactical test and comp-comp games
>>>>>>are basically the same, at least so far.
>>>>>>
>>>>>>As I said in other posts, any programmer can come with a version of his program
>>>>>>optimized for tactics and such a program would do better in a test than in
>>>>>>games. But since I test released, commercial programs tuned for real life and
>>>>>>not for tests, my test is nod being fooled.
>>>>>>
>>>>>>So far it works, but... I ran this test with Junior 6 and Shredder 4, and in my
>>>>>>opinion both programs scored less well than they should, according to what I see
>>>>>>when they play, and I trust what I see better than any tests, including mine. I
>>>>>>am extremely curious to see what will be the rating of J6 and S4 in the SSDF
>>>>>>list. In case there is a big difference with my test, it will be interesting to
>>>>>>know why these two programs are the only ones so far to do better in games than
>>>>>>in a tactical test. Maybe, after all, my initial purpose will work and we will
>>>>>>be able to see this difference tactical - not tactical (call it positional,
>>>>>>strategic, whatever, but without a direct impact in the speed up of the search).
>>>>>>Explaining this will be difficult, at least for me.
>>>>>>
>>>>>>(I hope this post is not too messy. While writing it I am instaling things in
>>>>>>the new computer)
>>>>>>
>>>>>>I got the following results of the last programs:
>>>>>>
>>>>>>              Test               SSDF scale
>>>>>>RT             12                   2695
>>>>>>T12-dos         0                   2683
>>>>>>CM6K          -10                   2673
>>>>>>N732          -20                   2663
>>>>>>F532          -21                   2662
>>>>>>F6a           -22                   2661
>>>>>>H732          -32                   2651
>>>>>>J6            -53                   2630
>>>>>>J5            -58                   2625
>>>>>>S4            -69                   2614
>>>>>>
>>>>>>Enrique
>>>>>
>>>>>
>>>>>I think your test shows something in what I believe since a while: positional
>>>>>and tactical abilities are not separate entities.
>>>>>
>>>>>Improving the "positional" skills of a program improves also his "tactical"
>>>>>abilities. A program with better positional understanding can also solve
>>>>>combinations faster. For various reasons:
>>>>>1) it spends less time hesitating between 2 inferior moves before finding a
>>>>>third move (which is the key move)
>>>>>2) with better knowledge a program can "sniff" a great combination one or 2
>>>>>plies deeper (I have seem CM4000 doing this rather often)
>>>>>
>>>>>The opposite is also true: a program that is better at tactics can look like a
>>>>>superiorly knowledged program. If you play the same program at ply depth N
>>>>>against the same at ply depth N+1, the first one looks as if it knew nothing
>>>>>about chess. It will be badly beaten, most of the time for what a human player
>>>>>will recognize as "positional" reasons. But in fact there is exactly the same
>>>>>amount of knowledge in both opponents!
>>>>>
>>>>>
>>>>>However I'm still surprised that your test is so accurate. I think that's
>>>>>because all the top chess programs are very similar in term of the chess
>>>>>knowledge they have. Or because the tradeoff involved in adding new chess
>>>>>knowledge leads to a balance between search and knowledge.
>>>>>
>>>>>So programmers have to break this balance by finding a new concept that goes
>>>>>beyond the usual tactical/positional dilemna, which in fact is an ILLUSION.
>>>>>
>>>>>
>>>>>
>>>>>    Christophe
>>>>
>>>>I say AMEN to that.
>>>>
>>>>Ed
>>>
>>>
>>>Ed, we should work together! :)
>>>
>>>
>>>    Christophe
>>
>>I am already working together with a Christophe. Now two of them that
>>would be too much to handle for me :-)
>>
>>Ed
>
>
>I understand. I have heard that there are several Christophes out there on the
>net. :)
>
>
>    Christophe (one of them)

But I picked the right one didn't I? :-)

Ed (the only one)



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.