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Subject: Re: 64 Bitties

Author: Robert Hyatt

Date: 06:24:13 01/04/00

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On January 04, 2000 at 06:20:52, Poschmann wrote:

>On January 03, 2000 at 14:58:04, Bruce Moreland wrote:
>
>>On January 03, 2000 at 13:03:46, Bango wrote:
>>
>>>However; to us technophobes, it seems reasonable that a 64 bit bus can send
>>>double the information as well a 64 bit CPU can calculate twice as fast.  For
>>>example look at the SEGA games which run on 64 bit systems, the graphics are
>>>amazing, much nicer than a home computer.
>>>
>>>IMHO if a computer software program runs better on 32 bits than 16 bits it seems
>>>reasonable that 64 bits will increase speed and quality even more.
>>
>>If you are trying to get drunk, you may be able to do it more quickly if the
>>opening in the top of the beer bottle is larger.  But beyond a certain point it
>>does not matter how much larger the opening is, since the mouth of everyone
>>except Mick Jagger is of finite and typical size.  If you put a pint of beer in
>>a salad bowl you can't drink it any faster than if you put it in a five gallon
>>bucket.
>>
>>I am not a graphics programmer, but I think that the reason that the graphics
>>app work better with a wider word size is that those things want to do a lot of
>>calculations on wide words, and want to move a tremendous amount of data around
>>as fast as possible.
>>
>>Chess programs don't benefit as much from the wide bus.
>>
>>bruce
>
>In image or graphic processing you must do many operations with each pixel in
>the same way. If you have a 64-Bit-processor you can load, calculate and store 8
>8-Bit-pixels at once. For example you can use MMX instructions in the Pentium
>processor.
>
>I dont know, if there is a possibility to do chess calculations in the same way
>in parallel. I suspect it is difficult or impossible because many operations
>depend on if/then/else conditions before.
>
>Ralf


Many things can be done 'in parallel'.  Is there a pawn on this square, AND a
pawn on that square, AND a pawn on that other square?  Etc...



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