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Subject: Re: movelist insertion question

Author: Robert Hyatt

Date: 06:21:25 01/05/00

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On January 05, 2000 at 01:24:52, Landon Rabern wrote:

>On January 05, 2000 at 01:03:47, Robert Hyatt wrote:
>
>>On January 05, 2000 at 00:49:50, Landon Rabern wrote:
>>
>>>After move generation, when putting a killer/pv/hash table move on top of the
>>>list I search through the list of moves until I find the move I am looking for,
>>>shift the whole list down and put the move I wanted on top.  Is there a better
>>>way to do this? The way I am doing it seems inefficient.
>>
>>There are multiple answers.
>>
>>1.  Don't generate moves before you try the hash move.  If it produces a
>>cutoff you avoid generating anything.  Otherwise, try it, and if it doesn't
>>cutoff, generate only captures (if you can do this easily).  Try them next.
>>Before generating other moves, try the killer moves since they can be tried
>>without generating moves and they too may produce a cutoff that will avoid
>>move generation.  Otherwise, generate all moves and then for the first pass
>>to select a history move, delete the killer moves and the hash move.
>>
>>2.  Don't shift things around. Just make the move you want and zero it in
>>the list.  no move should be represented as 0, so you can tell that an
>>entry is a move that has already been tried and cleared...  no point in
>>shuffling stuff around as it uses a lot of memory bandwith, something the
>>PC has very little of.
>
>
>What if a killer move is not a legal move at some nodes?
>
>Landon


I store FROM, TO, MOVING_PIECE, CAPTURED_PIECE, PROMOTION_PIECE in my 21 bit
move format.  With that information, I can test for psuedo-legality by making
sure that MOVING_PIECE is on FROM, CAPTURED_PIECE is on TO, etc.  IE I have
enough information to be sure that moves are legal enough to not corrupt the
board.  Later the in_check legality check will finish the testing..



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