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Subject: Re: Amateur endgame position (maybe with diagram this time)

Author: Tim Mirabile

Date: 17:38:22 01/07/00

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Hard to say.  Endgames like this require bits of very specific knowledge plus
knowledge of when to look out for exceptions.  As a human I can chunk the
position and evaluate the win in a few seconds - i.e.:  Nxe3 Kxe3 and now

- passed pawns separated by one file tie down the black king and can be stopped
but not captured

- connected passed pawns will tie down the white king and can be stopped but not
captured

- the healthy pawn majority on the g+h files will decide the game because three
connected passed pawns can promote against the enemy king without help

And now the exception:

> 11     285    33.50   2395723    Nxe3 Kxe3 Kd6 a5 Kc6 Kf2 h6 a6 Kb6 c5 Kxa6 c6 Kb6

In this PV instead of ...a6, ...h5 draws, as the pawn majority becomes defective
(backward pawn).  Of course, g6 instead of h6 wins.

On January 07, 2000 at 20:15:53, Will Singleton wrote:

>In a recent ICC game (PostModernist - Amateur), black can easily win with Nxe3.
>My program wanted to play f2 (and did), leading to a draw.
>
>I wonder if there's a way to quickly figure out that getting rid of the knights
>is better here.
>
>[D]8/6pp/4k3/8/P1PKp2P/4Np2/6n1/8 b - -



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