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Subject: Re: Computer chess and quantum technology

Author: James Swafford

Date: 08:00:31 01/09/00

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On January 09, 2000 at 06:20:26, Vincent Diepeveen wrote:

>On January 08, 2000 at 22:23:28, Arshad Syed wrote:
>
>Before writing about exploring other solar systems by mankind with
>rockets faster than the speed of light (because that's a peanut
>compared to quantum technology),

Not according to Einstein. :-)  Ever heard of the theory
of relativity?  As you approach the speed of light, your
mass approaches infinity!!


>can you please show me a photograph of what a quantum actually is?
>

What!?

>>Quantum technology seems to be the next big leap in the field of computing. From
>>my understanding, it supposedly will be relatively much faster than todays
>>semi-conductor technology. Probably even a PC based on this method would be much
>>faster and powerful than todays supercomputers (DEEP BLUE??). Would it be
>>possible that such a computer would finally play 'perfect' chess - losing no
>>games, probably drawing a few in worst case scenario?
>>
>>Here are just my opinions:
>>
>>1.) A chess program/computer is only as good as its evaluation function gets.
>>While monsters like DB are good at calculations - tactical play, their
>>positional knowledge - light squares/dark squares, mobility etc. - is below that
>>of a GM. DB for instance in an earlier version (DEEP THOUGHT?) lost convincingly
>>to Kasparov. It was only after a year of programming by Joel Benjamin that it
>>managed to defeat Kasparov. I feel that computers at quantum speed, would find
>>more time to do extensive positional analysis in the eval function at the nodes,
>>which would help plug the holes in the program, which currently seem to me to be
>>more due to deficiencies in positional analysis.
>>
>>2.) Even the most powerful computers now are unable in the middle game to search
>>every single position. As a result some moves are ignored due to horizon effect.
>>With the new technology, maybe this will no longer be an issue. Add the improved
>>positional analysis, and the PC programs would be playing at the level of a
>>World Champion.
>>
>>3.) With ply-depth no longer a programming issue, programmers would be able to
>>focus on other issues such as AI - I mean genuine machine learning, which would
>>allow programs to even simulate human styles based on methods other than
>>weights.
>>
>>Just my 2 cents....
>>
>>Regards,
>>Arshad



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