Author: Bruce Moreland
Date: 14:46:22 01/10/00
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On January 10, 2000 at 17:32:56, Torstein Hall wrote: > >From the game Shebarkov - Rebel. > >Why is it so difficult for a program to see a bad bishop? > >[D] 8/p3kp2/2pr1pb1/2b1p3/P3P1Pp/1PNB1P1P/2K5/3R4 w - - 0 26 This is a special kind of bad bishop, the bishop is permanently dead. It would be easy to write something that could understand that the bishop is dead, but it would be hard to execute the code hundreds of thousands of times per second. Put black's f7 pawn on g7 and black is suddenly doing lots better. bruce
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