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Subject: Re: DB doesn't exist

Author: Robert Hyatt

Date: 21:23:34 01/14/00

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On January 14, 2000 at 19:21:09, Dann Corbit wrote:

>On January 14, 2000 at 18:58:43, Amir Ban wrote:
>
>>On January 14, 2000 at 18:42:21, Pete R. wrote:
>[snip]
>>>This is most likely correct, come to think of it.  Kasparov came to the belief
>>>that he was playing a whole host of top GMs during the Kasparov vs. The World
>>>game, whereas in reality the bulk of analysis for the world team was done by
>>>Irina Krush and her trainers, two IMs on the world bulletin boards, and
>>>contributions from amateurs using computers.  But due to his natural ego I think
>>>he is inclined to build up his adversary.  So rather than believe that one man
>>>can design a chip and create a machine to beat him, it is much more satisfying
>>>to believe that it takes the power of one of the world's largest corporations to
>>>handle him.
>>
>>In this case, I would agree with him.
>
>I have to agree as well.  I don't think the DT chip (by itself) could have won.
>Therefore, it takes the enormous efforts, resources and talents of IBM to pull
>the whole thing off.  And while the chip was a burst of glory, without a
>super-fast memory bus to relay the data back and forth from the chess
>processors, you won't see the massive gains of parallelism that were seen.  The
>impact of the GM's that helped to tune and the other experts like Campbell was
>all part of the effort.  I don't know how much the whole thing cost, but I would
>guess it was in the millions of dollars.  I'm sure that IBM got their money's
>worth out of it.  But I will never pan IBM for what they did.  It was the best
>thing ever to happen to chess [IMO-YMMV].
>
>The heart of the idea was Hsu's.  But without millions of dollars from IBM, I
>doubt very much if there would have been any computer match victories over
>Kasparov in the 90's.

The SP isn't the best machine by far.  Hsu could have done far better with a
machine based on an SMP alpha platform, rather than the message-passing on the
SP architecture.  And then there are the Crays of course.

I think that most of what was accomplished could have been pulled off by any
company with the foresight to recognize the enormous P/R potential of the
project.  Don't forget that Deep Thought was unbeatable as far as other
computers went, losing only a couple of games over a 10 year period.  Yet it
was put together for almost nothing at a university...




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