Author: Robert Hyatt
Date: 07:12:14 01/17/00
Someone just pointed out something that I wanted to get some confirmation on about this interface. Based on what I saw, it seems that this interface is breaking at least two things in "Crafty" if it is run under chess partner: (1) When sending a move to the engine, they first seem to send an "undo" followed by a "force" followed by the move, followed by "move". This simply tears up thinking on the opponent's time. Because the undo/force commands terminate the ponder search in crafty instantly. (2) This also totally breaks my book learning, since it is done every move and crafty never realizes that it is 10 moves out of book, since the position keeps getting reset. If this is true, it is just like the original version of the ChessBase interface, and means engine vs engine or engine vs operator games are no good, at least for the engines that are _really_ winboard compatible. Can anyone confirm this if you have chesspartner 4.2? IE play a few games using Crafty as one engine (assuming it supports engine vs engine games) or else play a few moves manually vs crafty in this interface, making sure that it gets out of book. Then send me the log.nnn file. We don't need a bunch of tournament results from this interface it if is really behaving like this, as the games are meaningless...
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