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Subject: Re: CHessPartner 4.2 interface

Author: Ernst Walet

Date: 07:24:05 01/17/00

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On January 17, 2000 at 10:12:14, Robert Hyatt wrote:

>Someone just pointed out something that I wanted to get some confirmation on
>about this interface.  Based on what I saw, it seems that this interface is
>breaking at least two things in "Crafty" if it is run under chess partner:
>
>(1)  When sending a move to the engine, they first seem to send an "undo"
>followed by a "force" followed by the move, followed by "move".  This simply
>tears up thinking on the opponent's time.  Because the undo/force commands
>terminate the ponder search in crafty instantly.
>
>(2)  This also totally breaks my book learning, since it is done every move and
>crafty never realizes that it is 10 moves out of book, since the position keeps
>getting reset.
>
>If this is true, it is just like the original version of the ChessBase
>interface, and means engine vs engine or engine vs operator games are no
>good, at least for the engines that are _really_ winboard compatible.
>
>Can anyone confirm this if you have chesspartner 4.2?  IE play a few games
>using Crafty as one engine (assuming it supports engine vs engine games) or
>else play a few moves manually vs crafty in this interface, making sure that
>it gets out of book.  Then send me the log.nnn file.  We don't need a bunch of
>tournament results from this interface it if is really behaving like this, as
>the games are meaningless...


I think I know who told you, as he told me as well.  I tested it with the
Rebel-Tiger beta and can confirm this happening, alas.

Ernst-J.



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