Author: Ernst Walet
Date: 07:24:05 01/17/00
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On January 17, 2000 at 10:12:14, Robert Hyatt wrote: >Someone just pointed out something that I wanted to get some confirmation on >about this interface. Based on what I saw, it seems that this interface is >breaking at least two things in "Crafty" if it is run under chess partner: > >(1) When sending a move to the engine, they first seem to send an "undo" >followed by a "force" followed by the move, followed by "move". This simply >tears up thinking on the opponent's time. Because the undo/force commands >terminate the ponder search in crafty instantly. > >(2) This also totally breaks my book learning, since it is done every move and >crafty never realizes that it is 10 moves out of book, since the position keeps >getting reset. > >If this is true, it is just like the original version of the ChessBase >interface, and means engine vs engine or engine vs operator games are no >good, at least for the engines that are _really_ winboard compatible. > >Can anyone confirm this if you have chesspartner 4.2? IE play a few games >using Crafty as one engine (assuming it supports engine vs engine games) or >else play a few moves manually vs crafty in this interface, making sure that >it gets out of book. Then send me the log.nnn file. We don't need a bunch of >tournament results from this interface it if is really behaving like this, as >the games are meaningless... I think I know who told you, as he told me as well. I tested it with the Rebel-Tiger beta and can confirm this happening, alas. Ernst-J.
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