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Subject: Re: CHessPartner 4.2 interface

Author: Tina Long

Date: 22:31:12 01/17/00

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On January 17, 2000 at 14:26:12, Lex Loep wrote:

>On January 17, 2000 at 12:56:48, Robert Hyatt wrote:
>
>>On January 17, 2000 at 10:24:05, Ernst Walet wrote:
>>
>>>On January 17, 2000 at 10:12:14, Robert Hyatt wrote:
>>>
>>>>Someone just pointed out something that I wanted to get some confirmation on
>>>>about this interface.  Based on what I saw, it seems that this interface is
>>>>breaking at least two things in "Crafty" if it is run under chess partner:
>>>>
>>>>(1)  When sending a move to the engine, they first seem to send an "undo"
>>>>followed by a "force" followed by the move, followed by "move".  This simply
>>>>tears up thinking on the opponent's time.  Because the undo/force commands
>>>>terminate the ponder search in crafty instantly.
>>>>
>>>>(2)  This also totally breaks my book learning, since it is done every move and
>>>>crafty never realizes that it is 10 moves out of book, since the position keeps
>>>>getting reset.
>>>>
>>>>If this is true, it is just like the original version of the ChessBase
>>>>interface, and means engine vs engine or engine vs operator games are no
>>>>good, at least for the engines that are _really_ winboard compatible.
>>>>
>>>>Can anyone confirm this if you have chesspartner 4.2?  IE play a few games
>>>>using Crafty as one engine (assuming it supports engine vs engine games) or
>>>>else play a few moves manually vs crafty in this interface, making sure that
>>>>it gets out of book.  Then send me the log.nnn file.  We don't need a bunch of
>>>>tournament results from this interface it if is really behaving like this, as
>>>>the games are meaningless...
>>>
>>>
>>>I think I know who told you, as he told me as well.  I tested it with the
>>>Rebel-Tiger beta and can confirm this happening, alas.
>>>
>>>Ernst-J.
>>
>>
>>If this is true, (a) it is horrible programming and (b) means no matches played
>>under chesspartner are worth anything at all.  That "trick" wrecks everything I
>>do for sure.  I assume it is not helpful to others.  But in any case, in such
>>a match, crafty plays without pondering, will _definitely_ clear the hash
>>frequently, and can't learn at all.
>
>It is true, this 'trick' was necessary to get the GUI features like movelist
>navigation, variations, game analysis etc. working kind of reliable.
>(a) It is not horrible programming, it works the way it was intended, I just
>did not realize it would break crafty.
>Problem is the winboard interface was never intended as a computer interface
>and has it's short comings, not to mention the variations amongst engines.
>Anyway, the winboard adapter is being worked on and this problem will be
>fixed soon.
>
>Lex
Hi Lex et. al.

I sort of understand this thread & need a little clarification.
When My Chess Tiger program arrives:

True or False?

1)  Tiger will play as it should with ponder (& learning?), in ordinary games
and Engine v Engine Games.

2)  Other Winboard Engines will play ok, but not have ponder on opponents time,
or learning.  So I can use them for playing, but not valid engine-engine
competition.

3)  Rebel-Windows Engine (when available) will play as it should like Tiger
does.

4)  There will be a free patch correcting 2 available for download sometime
soon.


Thank you,
Tina Long



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