Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: ChessPartner 4.2 interface

Author: Lex Loep

Date: 02:18:44 01/18/00

Go up one level in this thread


On January 18, 2000 at 01:31:12, Tina Long wrote:

>On January 17, 2000 at 14:26:12, Lex Loep wrote:
>
>>On January 17, 2000 at 12:56:48, Robert Hyatt wrote:
>>
>>>On January 17, 2000 at 10:24:05, Ernst Walet wrote:
>>>
>>>>On January 17, 2000 at 10:12:14, Robert Hyatt wrote:
>>>>
>>>>>Someone just pointed out something that I wanted to get some confirmation on
>>>>>about this interface.  Based on what I saw, it seems that this interface is
>>>>>breaking at least two things in "Crafty" if it is run under chess partner:
>>>>>
>>>>>(1)  When sending a move to the engine, they first seem to send an "undo"
>>>>>followed by a "force" followed by the move, followed by "move".  This simply
>>>>>tears up thinking on the opponent's time.  Because the undo/force commands
>>>>>terminate the ponder search in crafty instantly.
>>>>>
>>>>>(2)  This also totally breaks my book learning, since it is done every move and
>>>>>crafty never realizes that it is 10 moves out of book, since the position keeps
>>>>>getting reset.
>>>>>
>>>>>If this is true, it is just like the original version of the ChessBase
>>>>>interface, and means engine vs engine or engine vs operator games are no
>>>>>good, at least for the engines that are _really_ winboard compatible.
>>>>>
>>>>>Can anyone confirm this if you have chesspartner 4.2?  IE play a few games
>>>>>using Crafty as one engine (assuming it supports engine vs engine games) or
>>>>>else play a few moves manually vs crafty in this interface, making sure that
>>>>>it gets out of book.  Then send me the log.nnn file.  We don't need a bunch of
>>>>>tournament results from this interface it if is really behaving like this, as
>>>>>the games are meaningless...
>>>>
>>>>
>>>>I think I know who told you, as he told me as well.  I tested it with the
>>>>Rebel-Tiger beta and can confirm this happening, alas.
>>>>
>>>>Ernst-J.
>>>
>>>
>>>If this is true, (a) it is horrible programming and (b) means no matches played
>>>under chesspartner are worth anything at all.  That "trick" wrecks everything I
>>>do for sure.  I assume it is not helpful to others.  But in any case, in such
>>>a match, crafty plays without pondering, will _definitely_ clear the hash
>>>frequently, and can't learn at all.
>>
>>It is true, this 'trick' was necessary to get the GUI features like movelist
>>navigation, variations, game analysis etc. working kind of reliable.
>>(a) It is not horrible programming, it works the way it was intended, I just
>>did not realize it would break crafty.
>>Problem is the winboard interface was never intended as a computer interface
>>and has it's short comings, not to mention the variations amongst engines.
>>Anyway, the winboard adapter is being worked on and this problem will be
>>fixed soon.
>>
>>Lex
>Hi Lex et. al.
>
>I sort of understand this thread & need a little clarification.
>When My Chess Tiger program arrives:
>
>True or False?
>
>1)  Tiger will play as it should with ponder (& learning?), in ordinary games
>and Engine v Engine Games.
>

Absolutely !


>2)  Other Winboard Engines will play ok, but not have ponder on opponents time,
>or learning.  So I can use them for playing, but not valid engine-engine
>competition.

Not al winboard engines are equal, on some ponder may on some it may not work.
Playing in general would be ok.


>
>3)  Rebel-Windows Engine (when available) will play as it should like Tiger
>does.
>

Absolutely.


>4)  There will be a free patch correcting 2 available for download sometime
>soon.
>

ChessPartner is a evolving product, there are regular free updates.  Keep an
eye on our website or subscribe to our mailing list.
http://www.lokasoft.nl/uk/downloads.htm

Lex



>
>Thank you,
>Tina Long



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.