Author: Robert Hyatt
Date: 06:15:23 01/18/00
Go up one level in this thread
On January 18, 2000 at 06:23:34, Vincent Diepeveen wrote: >On January 17, 2000 at 16:47:24, Dann Corbit wrote: > >>I have a theory that NULL move hurts at very, very long calculation times. >> >>The reason I suspect that it is true is that if one position in ten thousand is >>a zugzwang type and you consider a billion positions, a lot of them will be NULL >>moves. Most of them will be the kind that really should be avoided (maybe 99% >>or even 99.9%) but the 0.1-1% that really should be responded to get ignored. >>When only a few million nodes are searched, I doubt if there is a problem except >>in rare circumstances. >> >>Opinions? Am I all wet? > >You're not correct. double nullmove detects zugzwang. >In rook endings typical sometimes a single zugzwang is the problem. >Therefore double nullmove is a great invention. Crafty fixes it by >turning nullmove off when there is 1 piece left. That is a hard fix. >double nullmove sees zugzwang also when there are n pieces left. > >Vincent. Not me. I don't turn null move off until there are _no_ pieces left...
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