Author: Vincent Diepeveen
Date: 07:04:35 01/18/00
Go up one level in this thread
On January 18, 2000 at 05:18:44, Lex Loep wrote: >On January 18, 2000 at 01:31:12, Tina Long wrote: > >>On January 17, 2000 at 14:26:12, Lex Loep wrote: >> >>>On January 17, 2000 at 12:56:48, Robert Hyatt wrote: >>> >>>>On January 17, 2000 at 10:24:05, Ernst Walet wrote: >>>> >>>>>On January 17, 2000 at 10:12:14, Robert Hyatt wrote: >>>>> >>>>>>Someone just pointed out something that I wanted to get some confirmation on >>>>>>about this interface. Based on what I saw, it seems that this interface is >>>>>>breaking at least two things in "Crafty" if it is run under chess partner: >>>>>> >>>>>>(1) When sending a move to the engine, they first seem to send an "undo" >>>>>>followed by a "force" followed by the move, followed by "move". This simply >>>>>>tears up thinking on the opponent's time. Because the undo/force commands >>>>>>terminate the ponder search in crafty instantly. >>>>>> >>>>>>(2) This also totally breaks my book learning, since it is done every move and >>>>>>crafty never realizes that it is 10 moves out of book, since the position keeps >>>>>>getting reset. >>>>>> >>>>>>If this is true, it is just like the original version of the ChessBase >>>>>>interface, and means engine vs engine or engine vs operator games are no >>>>>>good, at least for the engines that are _really_ winboard compatible. >>>>>> >>>>>>Can anyone confirm this if you have chesspartner 4.2? IE play a few games >>>>>>using Crafty as one engine (assuming it supports engine vs engine games) or >>>>>>else play a few moves manually vs crafty in this interface, making sure that >>>>>>it gets out of book. Then send me the log.nnn file. We don't need a bunch of >>>>>>tournament results from this interface it if is really behaving like this, as >>>>>>the games are meaningless... >>>>> >>>>> >>>>>I think I know who told you, as he told me as well. I tested it with the >>>>>Rebel-Tiger beta and can confirm this happening, alas. >>>>> >>>>>Ernst-J. >>>> >>>> >>>>If this is true, (a) it is horrible programming and (b) means no matches played >>>>under chesspartner are worth anything at all. That "trick" wrecks everything I >>>>do for sure. I assume it is not helpful to others. But in any case, in such >>>>a match, crafty plays without pondering, will _definitely_ clear the hash >>>>frequently, and can't learn at all. >>> >>>It is true, this 'trick' was necessary to get the GUI features like movelist >>>navigation, variations, game analysis etc. working kind of reliable. >>>(a) It is not horrible programming, it works the way it was intended, I just >>>did not realize it would break crafty. >>>Problem is the winboard interface was never intended as a computer interface >>>and has it's short comings, not to mention the variations amongst engines. >>>Anyway, the winboard adapter is being worked on and this problem will be >>>fixed soon. >>> >>>Lex >>Hi Lex et. al. >> >>I sort of understand this thread & need a little clarification. >>When My Chess Tiger program arrives: >> >>True or False? >> >>1) Tiger will play as it should with ponder (& learning?), in ordinary games >>and Engine v Engine Games. >> > >Absolutely ! > > >>2) Other Winboard Engines will play ok, but not have ponder on opponents time, >>or learning. So I can use them for playing, but not valid engine-engine >>competition. > >Not al winboard engines are equal, on some ponder may on some it may not work. >Playing in general would be ok. > > >> >>3) Rebel-Windows Engine (when available) will play as it should like Tiger >>does. >> > >Absolutely. > > >>4) There will be a free patch correcting 2 available for download sometime >>soon. In the fixes for 4.2, why is next considered as a bugfix? "Auto232 player has option to not send save game command to remote program." Chesspartner+engine must win from old rebel versions in Sweden more easily? >> > >ChessPartner is a evolving product, there are regular free updates. Keep an >eye on our website or subscribe to our mailing list. > >Lex > > > >> >>Thank you, >>Tina Long
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