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Subject: Re: NULL move question

Author: Peter Fendrich

Date: 12:22:10 01/18/00

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On January 18, 2000 at 06:23:34, Vincent Diepeveen wrote:

>On January 17, 2000 at 16:47:24, Dann Corbit wrote:
>
>>I have a theory that NULL move hurts at very, very long calculation times.
>>
>>The reason I suspect that it is true is that if one position in ten thousand is
>>a zugzwang type and you consider a billion positions, a lot of them will be NULL
>>moves.  Most of them will be the kind that really should be avoided (maybe 99%
>>or even 99.9%) but the 0.1-1% that really should be responded to get ignored.
>>When only a few million nodes are searched, I doubt if there is a problem except
>>in rare circumstances.
>>
>>Opinions?  Am I all wet?
>
>You're not correct. double nullmove detects zugzwang.
>In rook endings typical sometimes a single zugzwang is the problem.
>Therefore double nullmove is a great invention. Crafty fixes it by
>turning nullmove off when there is 1 piece left. That is a hard fix.
>double nullmove sees zugzwang also when there are n pieces left.
>
>Vincent.

How much do you estimate that double nullmoves cost you in increased number of
nodes? I'm not ready to pay much in order to catch "all" zugswang positions.
//Peter



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