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Subject: Re: NULL move question

Author: Robert Hyatt

Date: 05:10:44 01/20/00

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On January 20, 2000 at 01:45:49, David Blackman wrote:

>On January 18, 2000 at 23:20:29, Robert Hyatt wrote:
>
>
>>
>>That isn't necessarily true.  I have seen 100 move games with queens and rooks
>>still on the board.  And (at least in my case) we can take evasive action to
>>recognize some zug positions and not let them become a problem...
>>
>
>But the nodes in the search tree have different characteristics on average than
>the positions likely to come up in an actual game. For one thing, most programs
>tend to do at least some captures early in the movelist at any given node. That
>results in most lines in the tree shedding material very quickly.


We try "good" captures early.  But a good capture simply refutes a bad move,
which reduces the chance that a null-move failure is going to create a bad
error in the tree.

See my other post about an actual test over 10 positions.  Most of the material
comes off in the q-search, not in the full-width part of the search, because
in an average position, most moves are not captures.



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