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Subject: Re: NULL move question

Author: Robert Hyatt

Date: 15:12:20 01/20/00

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On January 20, 2000 at 11:46:44, leonid wrote:

>
>And how many plies, approximately, must be searched before the null-move will be
>used? In what part of the game (or average number of moves per ply) and for what
>computer speed you indicate your number of plies.
>
>Leonid.
>
>
>
>>-Dan.


There is no magic number, and no easy answer.  The problem is that R=2 hides
two plies.  If you do a 5 ply search, you can try a null at ply=3 and all you
can do after that is a capture search.  Which hides a lot of threats... and the
threats are so close to the root that you might not be able to avoid them after
making the move at ply=1.  At depth=8, you still hide 2 plies, but you have
4 more to find the threats.  At depth=12, it gets better... because you push
the ugly errors off farther into the tree, where you have (hopefully) more
alternatives to avoid potential problems by varying at one of several different
points in the tree...

I used to get murdered with R=2 when I was doing 5 plies in blitz.  I now do
10-11 in blitz and don't see a problem at all that I have noticed...



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