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Subject: Re: NULL move question

Author: leonid

Date: 16:35:23 01/20/00

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On January 20, 2000 at 18:12:20, Robert Hyatt wrote:

>On January 20, 2000 at 11:46:44, leonid wrote:
>
>>
>>And how many plies, approximately, must be searched before the null-move will be
>>used? In what part of the game (or average number of moves per ply) and for what
>>computer speed you indicate your number of plies.
>>
>>Leonid.
>>
>>
>>
>>>-Dan.
>
>
>There is no magic number, and no easy answer.  The problem is that R=2 hides
>two plies.  If you do a 5 ply search, you can try a null at ply=3 and all you
>can do after that is a capture search.  Which hides a lot of threats... and the
>threats are so close to the root that you might not be able to avoid them after
>making the move at ply=1.  At depth=8, you still hide 2 plies, but you have
>4 more to find the threats.  At depth=12, it gets better... because you push
>the ugly errors off farther into the tree, where you have (hopefully) more
>alternatives to avoid potential problems by varying at one of several different
>points in the tree...
>
>I used to get murdered with R=2 when I was doing 5 plies in blitz.  I now do
>10-11 in blitz and don't see a problem at all that I have noticed...

Very appreciate your response. Really with good details and just after what I
wanted to know.

Big thanks!
Leonid.



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