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Subject: Speed and horizont effect

Author: José Carlos

Date: 08:23:19 01/21/00


  Averno has a very slow move generation. Although I know I have to face this
problem soon, I'd like to try some methods to avoid the horizont effect, that
causes me lots of headaches.
  How did old machines (Forte/Super Forte, Mephisto Almeria/Portorose, etc...)
that ran in very slow hardware avoid this problem?
  I don't think null move can help me, since my prog sees 4-6 plys in midgame,
so I can't apply null move at so shallow depth (am I wrong about this?). I
implemeted hash tables, that improves move ordering, but hash tables are not
magic.
  About extensions, I implemented checks and recaptures, but since my prog had
problems in long series of captures, I define recapture as a capture after
another, not necessaryly reestablishing the material imbalance. As well, I
extend a full ply in recaptures, since in a so shallow depth, it is very
difficult to find four captures (most people extend 3/4 ply in recaptures,
right?).
  Extensions help, but I still got problems with horizont effect.

  Any suggestions?

  Thanks in advance.

  José C.

PS.: I use PVS and Aspiration search.



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