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Subject: Re: next deep blue

Author: Robert Hyatt

Date: 08:44:22 01/21/00

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On January 21, 2000 at 09:51:26, Tom Kerrigan wrote:

>On January 21, 2000 at 09:33:22, Robert Hyatt wrote:
>>I don't think there is any doubt.  But it will likely be at _least_ another
>>10 years and probably longer.
>
>You said earlier that the DB team discovered glaring holes in the evaluation
>functions of PC programs. Glaring enough that a seriously retarded version of DB
>could still whomp on them.
>
>So my question is, why doesn't FHH make a PC program with this ueber-function?
>It wouldn't be much work for him, and the cost is zero. Okay, it would run
>significantly slower in software than it does in hardware, but if the function
>is THAT much better, it would still be a win. He could throw in null move and
>probably achieve partiy.

It would run so much slower it would get killed tactically.  Remember that their
king safety included not just pawns around the king, but which pieces are
attacking what squares, from long range as well as close range.  Which pieces
are attacking squares close to the king, etc.  That takes a good bit of
computing to discover.

Hsu mentioned that 'king safety' was _the_ issue in most of the games.  As I
look at other micro games (ie fritz 6 in the Israeli league game posted today)
it is easy to see why a program that understands square control around the enemy
king would have an easy time...

But it requires hardware to make this efficient enough that it doesn't kill
the search completely...  I would like that kind of eval, but I wouldn't like
the 1-2 ply search I might get as a result.  :)



>
>I think this is a real no-brainer, and the only reason he hasn't done it already
>is possibly because the evaluation function isn't all that it's cracked up to
>be.
>
>-Tom

It worked against Kasparov.  It worked against a lot of other GM players.  A
primitive version of it worked against all the other computers in the world...
So "maybe it isn't all it is cracked up to be."  "maybe it is _more_"...



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