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Subject: Re: next deep blue

Author: Jeremiah Penery

Date: 12:10:52 01/21/00

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On January 21, 2000 at 13:51:06, Alvaro Polo wrote:

>On January 21, 2000 at 13:38:21, blass uri wrote:
>
>>It is not clear to me that the evaluation function of deeper blue was a real
>>advantage relative to crafty's evaluation(deeper blue failed to expect Qe3 in
>>the game that kasparov resigned so there are cases when crafty's evaluation is
>>better and if deeper blue could see one or two more plies thanks to using
>>simpler evaluation than it is another advantage).
>
>If I have understood correctly DB evaluation was done in hardware and was
>essentially "free", meaning that if replaced by a simpler evaluation the number
>of cycles wouldn't be reduced and it wouldn't search any faster because of this.

Exactly.

If I had such a capability, I'd put everything I could possibly think of into
the eval.  Attacks, square control, x-rays, pins, mobility, tempo (if possible),
pawn structures (passed pawns, pawn majorities, pawns around king, etc.), king
safety (including a bunch more attack-around-king information, pawn shelter,
open files, half-open files, Rooks/Queens attacking, batteries, etc.),
overloaded pieces, weak pieces, etc.

I know that much of this stuff is in DB, and I'm guessing about other parts.  A
couple of these things probably aren't in it.

All this AND a monster tactical ability...And some people think the micros could
possibly compete?!



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