Author: Dann Corbit
Date: 18:08:18 01/21/00
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On January 21, 2000 at 20:59:40, Dave Gomboc wrote: >On January 21, 2000 at 18:50:24, Heiner Marxen wrote: > >>I would like to add (the latest version of) the Nalimov EGTBs >>to my program Chest. I understand that the probe code module >>from Eugene Nalimov ("egtb.cpp" in the Crafty distribution) >>is C++, in a non-trivial way (contains templates). >> >>My program up to now is pure ANSI-C, and I would very much prefer >>to stick to ANSI-C, since I want it to be portable to all those >>UNIX platforms, which have an ANSI-C compiler, but lack a C++ compiler >>(e.g. my development platform). >> >>Is it somehow possible to access the Nalimov EGTBs by pure >>ANSI-C source code? All suggestions welcome! >> >>Heiner Marxen heiner@drb.insel.de http://www.drb.insel.de/~heiner/ > >I haven't looked at the Nalimov probing code (recently), but you may be able to >adapt the code to ANSI C by doing some #define and (multiple) #include hackery >to simulate the template stuff, e.g. > >#define TemplateType float >#include "template_code.c" >#define TemplateType int >#include "template_code.c" > >Kinda gross, but you asked. :) The code is full of C++ isms like scope resolution operator obj:: etc. I don't think it will help much. E.g.: return TEnumerate1 < piw1, x_piecePawn == piw1 ? true : false, false > ::Index (sqwk, sqw1, sqbk);
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