Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: next deep blue

Author: Robert Hyatt

Date: 14:27:16 01/23/00

Go up one level in this thread


On January 23, 2000 at 14:15:12, Tom Kerrigan wrote:

>On January 23, 2000 at 13:51:47, Jeremiah Penery wrote:
>
>>>Here's the issue at hand: The DB _algorithm_ can be implemented in software and
>>>run on a PC. It would be on the order of 10,000 times slower, but it would still
>>You think it could get 200k NPS on a PC?
>
>200M / 10k = 20k. I firmly believe that a PC program with DB's evaluation
>function can run at (least!!) 20k NPS on a good PC.
>
>>said PC.  Not only would it get tactically killed by this, the evaluation may
>>just be wrong at low depths.
>
>I don't see why a terrific evaluation function would be right at one depth and
>wrong at another.
>
>-Tom


That is an easy one to answer.  Why doesn't everyone program every bit of chess
knowledge they can into their evaluation function if that is true?  Or does it
have to do with trade-offs between knowledge and tactical search speed?  A
program can be _too_ dumb, even though it is very fast.  Or it can be too slow,
even though it is very smart.  It is a very difficult balancing act.  Hsu
balanced what he could do in hardware vs his search in software.  Disrupting
one would disrupt the other badly...  Remember that they _only_ got to a typical
depth of 14-15 plies at 200M nodes per sec.  I figure I could get to 19 with
the current crafty running that fast.

If you lop 5 plies off _my_ search today, I know what would happen to me...



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.