Author: Dave Gomboc
Date: 10:44:22 01/25/00
Go up one level in this thread
On January 24, 2000 at 09:50:32, Shep wrote: >On January 21, 2000 at 20:41:27, Dann Corbit wrote: > >>On January 21, 2000 at 19:28:38, walter irvin wrote: >> >>>which is more important ?????? is it posible that a program written on a 286 >>>25mhz 4mg ram could be stronger than deep blue ????? is it posible that a >>>program like sargon ran on a machine that produced 2,000,000,000,000,000 nps >>>could reach 2900 elo ?? perhaps there are great untried methods that will >>>produce major elo jumps ???? >> >>My 286 program would look like this: >> >>#include <stdio.h> >>#include <stdlib.h> >>static char str[4096]; >>main() >>{ >> char *err; >>getmove: >> puts("Tell me, Kasparov, what move should I make?"); >> err = fgets(str, sizeof str, stdin); >> if (err == 0) goto getmove; >> if (strcmp(str, "quit\n") == 0) exit(0); >> printf("I choose: %s", str); >> goto getmove; >> >> return 0; >>} >> >>But it needs a special operator to be effective (His name is in the code). >> >>Actually, you raise a good question, which is this: >>Is chess O(exp(n))? {where n is the depth in plies} >> >>If we could discover an algorithm linear in n [stop laughing all you chess >>programmers] then a 286 could pound the stuffings out of Deep Blue. >> >>Conversely, can it be proven that the search in chess cannot be made in >>polynomial time as a function of plies of lookahead? How about a subset search >>that produces "good enough" answers? >> >>In other words, a fundamentally better algorithm for searching chess positions >>could render all chess programs obsolete. Don't hold your breath, though. A >>lot of smart people have been looking and nobody has found one yet. > >Still that doesn't mean it's going to be a matter of centuries like Fermat's >Theorem. There are several important problems in computer science for which the >answer is surprisingly simple (at least in relation to the effort put into it). > >I remember the famous "LBA problem" which was unsolved for a decade or so, was >found by a Czech student (and independently, an American prof), and the proof is >about 1.5 pages in a pocket-size book; and many computer science students can >understand it (though they wouldn't be able to find it themselves). > >Bottom line is, there might be some rather simple "new method" that can advance >computer chess by 100 or 200 ELO. > >OTOH, it may just as well be a "P=NP" problem... :) > >--- >Shep Exactly what is the "LBA" problem? Dave
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.