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Subject: Re: Pawn endings [blocked pawns]

Author: Robert Hyatt

Date: 13:04:47 01/26/00

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On January 26, 2000 at 14:50:59, José Antônio Fabiano Mendes wrote:

>  Moravec 1941 White to play and win
>[D]7k/6p1/6P1/8/8/p5K1/P7/8 w - -
>  Immediately going after the a-pawn only leads to a draw.



this one is trivial to a computer:

              time surplus   0.00  time limit 166:39 (166:39)
         nss  depth   time  score   variation (1)
starting thread 1
starting thread 2
starting thread 3
               20     1.79  Mat30   1. Kf4 Kg8 2. Ke5 Kf8 3. Kd6 Ke8 4.
                                    Ke6 Kf8 5. Kd7 Kg8 6. Ke7 Kh8 7. Kd6
                                    Kg8 8. Kc5 Kf8 9. Kb4 Ke7 10. Kxa3
                                    <EGTB>
               20->   1.79  Mat30   1. Kf4 Kg8 2. Ke5 Kf8 3. Kd6 Ke8 4.
                                    Ke6 Kf8 5. Kd7 Kg8 6. Ke7 Kh8 7. Kd6
                                    Kg8 8. Kc5 Kf8 9. Kb4 Ke7 10. Kxa3
                                    <EGTB>
               21     1.97  Mat30   1. Kf4 Kg8 2. Ke5 Kf8 3. Kd6 Ke8 4.
                                    Ke6 Kf8 5. Kd7 Kg8 6. Ke7 Kh8 7. Kd6
                                    Kg8 8. Kc5 Kf8 9. Kb4 Ke7 10. Kxa3
                                    <EGTB>

Crafty only considers Kf4 from ply 1.  eval=.54.  At depth18, about 50 ms, it
finds the mate.

> - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
>  Sackmann  White to play and win
>[D]8/8/2p5/k1p1K3/p1P5/P7/8/8 w - -
>  1.Kf5[the key move,a strategic withdrawal to gain the opposition]

               14     0.28   0.00   1. Ke6 Ka6 2. Ke7 Ka7 3. Ke6 Ka6
               14     0.32     ++   1. Kf5!!
               14     0.33   2.44   1. Kf5 Ka6 2. Ke6 Ka7 3. Ke7 Ka6 4.
                                    Kd8 Kb6 5. Kc8 Ka6 6. Kc7 Ka7 7. Kxc6
                                    Ka6 8. Kxc5
         (3)   14->   0.33   2.44   1. Kf5 Ka6 2. Ke6 Ka7 3. Ke7 Ka6 4.
                                    Kd8 Kb6 5. Kc8 Ka6 6. Kc7 Ka7 7. Kxc6
                                    Ka6 8. Kxc5
               15     0.35     ++   1. Kf5!!
               15->   0.35   2.83   1. Kf5 Ka6 2. Ke6 Ka7 3. Ke7 Ka6 4.
                                    Kd8 Kb6 5. Kc8 Ka6 6. Kc7 Ka7 7. Kxc6
                                    Ka6 8. Kxc5
               16     0.36     ++   1. Kf5!!
               16->   0.49   3.22   1. Kf5 Ka6 2. Ke6 Ka7 3. Ke7 Ka6 4.
                                    Kd8 Kb6 5. Kc8 Ka6 6. Kc7 Ka7 7. Kxc6
                                    Ka6 8. Kxc5
               17     0.49     ++   1. Kf5!!
               17->   0.76   3.61   1. Kf5 Ka6 2. Ke6 Ka7 3. Ke7 Ka6 4.
                                    Kd8 Kb6 5. Kc8 Ka6 6. Kc7 Ka7 7. Kxc6
                                    Ka6 8. Kxc5
               18     0.76     ++   1. Kf5!!
               18     0.86  Mat27   1. Kf5 Kb6 2. Kf6 Kb7 3. Kf7 Kb6 4.
                                    Ke8 Ka7 5. Ke7 Kb6 6. Kd6 Kb7 7. Kd7
                                    Kb6 8. Kc8 <HT>
               18->   0.87  Mat27   1. Kf5 Kb6 2. Kf6 Kb7 3. Kf7 Kb6 4.
                                    Ke8 Ka7 5. Ke7 Kb6 6. Kd6 Kb7 7. Kd7
                                    Kb6 8. Kc8 <HT>







>  I wonder how computers would fare on these positions.  JAFM


Pretty well, it seems.  :)



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