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Subject: Re: Dummy Cadaques Tournament (Long)

Author: Frank Schubert

Date: 08:52:35 01/28/00

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On January 28, 2000 at 05:28:11, Matthias Wuellenweber wrote:

>If you take a whole game as one probabilistic event, the number of games needed
>to ascertain playing strength rankings seems depressing and Christophe's program
>pointedly illustrates this. The error margin goes down only with roughly
>1/sqrt(N).
>
>However from practical experience this doesn't feel right, the result
>fluctuation seems narrower than expected from statistical distributions.
>
>As my old buddy Thorsten Czubics, an eminent critic of statistics, always used
>to say: "Pah, I only need to look at one game to see whether a program is good".
>I think there is a grain of truth in this.
>
>A computer chess game is not a single random event but a string of them. There
>are N crucial turning points in a game where finding "the better move" could
>strongly influence or even decide the outcome of the game. For each of those N
>crucial points the stronger program has a certain chance to succeed, the weaker
>program a chance to stumble.
>
>N could be quite high, not much lower than the game length in full moves.
>
>This means that one needs much less games to measure relative playing strength
>than expected from the "one result = one chance event" angle.
>


Yes, you are abolutely right. For each of those N crucial points the
stronger program has a higher chance to succeed and therefore the probability
to win the match is also higher. But if you want to measure playing strength by
Elo points, a computer chess game is still a single random event because you
only count the result of the whole game, not the result of each crucial
point. But of course the probability that this event is a win or loss for one
program is of course not 50 % in general. So the calculations from above
cannot produce the correct results.

Bye
Frank



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