Author: Daniel Clausen
Date: 02:58:28 01/29/00
Go up one level in this thread
Hi On January 29, 2000 at 02:03:25, James Robertson wrote: [snip] >Yes, Crafty penalizes itself for undeveloped pieces more than the opponent. >Don't know why. :) It does make sense to penalize this more for itself than for the opponent, especially if the opponent is human. The reason is prolly to avoid positions where you might be a pawn up but with a big disadvantage in development. In these type of positions the eval of the comp often drops pretty fast after a few more played moves. Of course it's too late then already, so you better avoid it before. :) Although I see the practical use of this assymetric eval, I would never use it myself. (Did i just say never?) It's similar to this: if you play DB and it looks like DB hangs a piece, there are 2 reactions: 1. Analyse the position for 100 years and find out why you better don't take the hanging piece. 2. Just don't take the hanging piece, because you know there *must* be something bad if you catch it. :) While the 2 reaction is practical, I think it's not really chess-like. :) IMHO!! :) Kind regards, -sargon
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.