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Subject: Re: start position

Author: Daniel Clausen

Date: 02:58:28 01/29/00

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Hi
On January 29, 2000 at 02:03:25, James Robertson wrote:
[snip]

>Yes, Crafty penalizes itself for undeveloped pieces more than the opponent.
>Don't know why. :)

It does make sense to penalize this more for itself than for the opponent,
especially if the opponent is human. The reason is prolly to avoid positions
where you might be a pawn up but with a big disadvantage in development.
In these type of positions the eval of the comp often drops pretty fast after
a few more played moves. Of course it's too late then already, so you better
avoid it before. :)

Although I see the practical use of this assymetric eval, I would never use
it myself. (Did i just say never?) It's similar to this: if you play DB and
it looks like DB hangs a piece, there are 2 reactions:

1. Analyse the position for 100 years and find out why you better don't
   take the hanging piece.

2. Just don't take the hanging piece, because you know there *must* be
   something bad if you catch it. :)

While the 2 reaction is practical, I think it's not really chess-like. :)
IMHO!! :)

Kind regards,
 -sargon



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