Author: David Paulowich
Date: 10:56:20 01/31/00
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On January 28, 2000 at 14:34:14, Dann Corbit wrote: [snip] > >I think the problem is that we turn things into legends. Fisher was a legend. >Kasparov is a legend. Don't you feel a funny tingle when you even mouth the >name? Deep Blue is also a legend. We hold our legends in a special kind of awe >and how dare anyone to speak against them! > >"Odds are good" that Fischer was the best player of his day. >"Odds are good" that Kasparov is the best living player. >"Odds are good" that Deep Blue was a very strong chess machine. > >does not sound nearly as exciting or bold as a statement like: >"Fischer was the best player ever to grace the surface of the planet!" >and things of that nature. [In something akin to Godwin's law, this thread must >now die a terrible death -- I have mouthed the name of Fischer several times.] > >Don't get me wrong. I know how truly great the best players are. I could never >beat any of them, nor could 99.9999% of the earth's population. They have my >respect and even admiration (for their play at least -- often not for their >behavior). > >"How darest thou speak ye against the very gods!" said the magistrate. >;-) Expanding on my opinions from a few posts back: In a 20 game match, two human players will have the opportunity to "show their stuff" and the match result will have meaning. Perhaps I should amend this statement slightly: in the (10 game?) WCC match Lasker-Marshall, Lasker crushed Marshall by never allowing him to get the sort of positions he enjoyed playing. That's chess for you. I suggested 400 game comp-comp matches because machines currently use large databases, together with many special-case rules drawn from these databases and chess history in general. If all of these rules are really intended to be used, it could take hundreds of games for two programs to "show their huge engine/database/tablebase stuff". Just my 2 cents. - David
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