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Subject: Re: A couple positions from today's ICC tourney games

Author: Jeremiah Penery

Date: 14:26:40 02/01/00

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On February 01, 2000 at 05:55:07, Howard Exner wrote:

>On February 01, 2000 at 02:39:46, Jeremiah Penery wrote:
>
>>Thanks for all your analysis!  I think I see now that white was lost anyway,
>>though I'm not 100% convinced yet (only 99% :).  In any case, it would be really
>>difficult for either side (white to hold the draw, if it existed, and for black
>>to find the win, if white did optimal play).
>
>These positions are always lots of fun to hash out with other chess players.

Yes!  I agree. :)

>Eventually we seem to get to the truth of a position with the help of our
>computer programs ( at least in my case).

I couldn't do it without the computer, for sure.  I make simple tactical errors,
that the computer can correct for me, while I can try to decide on the strategy.

>We sort of go into correspondence
>analysis mode (using a computer to boot) while the chess program is bound to the
>limits of the time control it played under. So I agree that this and other
>positions are difficult for machines when faced with optimal play. Would they
>play h4 here and follow up correctly? Would they play the Rg4+ move and
>the Ke5 response!(that you found) from that other interesting thread?

Before very recently, I never truly appreciated the difficulty in such analysis.
 I had done some much simpler analyses, but I never had anyone to help me find
the truth of a position.  Of course, I always made mistakes.  Before, when I saw
that, say, a GM's analysis had an error, I was really amazed that they could
miss such a thing.  Now, I realize just how difficult it is to make sure all the
moves in the analysis is optimal, and that alternate lines are provided.  In
some positions, it is really difficult to do.

Thanks for helping me find the truth in this position. :)

>Mind you many of todays programs are playing very nice endgame moves when
>compared to say 3-5 years ago.

True, but it still seems to be one of the major weak points of computers.  There
are still too many pieces for them to be able to use TBs, and they just have no
plan on what they need to do.  In the middlegame this seems to work Ok, but in
the endgame they need a plan, or else they too often simply shuffle pieces.



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