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Subject: It's a draw -- never mind the -7 score...

Author: Dann Corbit

Date: 17:21:48 02/04/00

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Here is the crafty log after 15 plies have completed.  Of course, the ce score
is pretty much a bunch of hooey, since it is a draw.

But I think there is no way to prove that a program *would* draw or *would*
mate, unless you play it out.

L:\>type log.014
pondering enabled.
EGTB cache memory = 6M bytes.
hash table memory = 48M bytes.
pawn hash table memory = 16M bytes.
play best book line after search.
EGTB access enabled
using tbpath=./TB
4 piece tablebase files found
PFGA: EPD record: 1
end-game phase
              clearing hash tables
              time surplus   0.00  time limit 116:40 (116:40)
         nss  depth   time  score   variation (1)
White(1): exit

                8    17.05  -4.65   1. Ke3 Nxb2 2. Kd4 Rg5 3. Rh6 Nxc3
                                    4. Kxc3 Rg2
                8->  17.16  -4.65   1. Ke3 Nxb2 2. Kd4 Rg5 3. Rh6 Nxc3
                                    4. Kxc3 Rg2
                9    18.55  -4.60   1. Ke3 Nxb2 2. Kd4 Rg5 3. Rh6 Nxc3
                                    4. Kxc3 Rg2 5. Kd4
                9->  18.59  -4.60   1. Ke3 Nxb2 2. Kd4 Rg5 3. Rh6 Nxc3
                                    4. Kxc3 Rg2 5. Kd4
               10    24.78  -4.70   1. Ke3 Nc5+ 2. Kd2 Nxb2 3. Rh6 Nba4
                                    4. c4 Nb2 5. Kc3 Nxc4 6. Kxc4
               10->  25.01  -4.70   1. Ke3 Nc5+ 2. Kd2 Nxb2 3. Rh6 Nba4
                                    4. c4 Nb2 5. Kc3 Nxc4 6. Kxc4
               11    26.45     --   1. Ke3
               11    46.88  -5.13   1. Ke3 Nc5+ 2. Kd2 Nxb2 3. Kc1 Nba4
                                    4. Rg3 Ne4 5. Rd3+ Kc6 6. c4 Kc5 7.
                                    Ra3 Kxc4 8. Rxa4+
               11->  48.90  -5.13   1. Ke3 Nc5+ 2. Kd2 Nxb2 3. Kc1 Nba4
                                    4. Rg3 Ne4 5. Rd3+ Kc6 6. c4 Kc5 7.
                                    Ra3 Kxc4 8. Rxa4+
               12    50.68     --   1. Ke3
               12     1:33  -5.92   1. Ke3 Nc5+ 2. Kd4 Re4+ 3. Kd5 Nf4+
                                    4. Kxc5 Nxg6 5. Kd5 Re5+ 6. Kd4 Rb5
                                    7. b4 Ne5 8. Ke4 Kc6 9. Ke3 Rd5
               12->   1:35  -5.92   1. Ke3 Nc5+ 2. Kd4 Re4+ 3. Kd5 Nf4+
                                    4. Kxc5 Nxg6 5. Kd5 Re5+ 6. Kd4 Rb5
                                    7. b4 Ne5 8. Ke4 Kc6 9. Ke3 Rd5
               13     3:35     --   1. Ke3
               13     4:53  -6.52   1. Ke3 Nxb2 2. Kd4 Rg5 3. Rxg5 Nxg5
                                    4. Kc5 Ne6+ 5. Kb6 Kd6 6. Kb5 Nc7+
                                    7. Kb4 Kd5 8. Kb3 Nc4
               13->   4:56  -6.52   1. Ke3 Nxb2 2. Kd4 Rg5 3. Rxg5 Nxg5
                                    4. Kc5 Ne6+ 5. Kb6 Kd6 6. Kb5 Nc7+
                                    7. Kb4 Kd5 8. Kb3 Nc4
               14    14:33  -6.56   1. Ke3 Nxb2 2. Kd4 Rg5 3. Rxg5 Nxg5
                                    4. Kc5 Ne6+ 5. Kb6 Kd6 6. Kb5 Nf4 7.
                                    Kb4 Kd5 8. Kb5 Nc4
               14->  14:39  -6.56   1. Ke3 Nxb2 2. Kd4 Rg5 3. Rxg5 Nxg5
                                    4. Kc5 Ne6+ 5. Kb6 Kd6 6. Kb5 Nf4 7.
                                    Kb4 Kd5 8. Kb5 Nc4
               15    16:34     --   1. Ke3
               15    72:24  -7.02   1. Ke3 Nc5+ 2. Kd2 Nxb2 3. Rg4 Ne4+
                                    4. Kc2 Na4 5. c4 Nd6 6. Kb3 Nc5+ 7.
                                    Kc3 Nce4+ 8. Kb3 Rc5 9. Rxe4 Nxe4 10.
                                    Kb4
               15->  73:33  -7.02   1. Ke3 Nc5+ 2. Kd2 Nxb2 3. Rg4 Ne4+
                                    4. Kc2 Na4 5. c4 Nd6 6. Kb3 Nc5+ 7.
                                    Kc3 Nce4+ 8. Kb3 Rc5 9. Rxe4 Nxe4 10.
                                    Kb4

Two knights are not going to mate very often, if both programs have tablebases.
I think a KNNNk tablebase might be fun, though.  Playing OTB, give me two
bishops or a rook, at least or I'll be wandering in circles.  At least I can
memorize those algorithms.  I am pretty sure I could not execute a mate with two
knights, except by accident.

Playing against a chess program, I would try to manuver an exchange of both
knights for the rook.  It might seem good to the chess program since the points
add up, but it would be an awful trade.
;-)



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