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Subject: Winboard and pondering

Author: James Robertson

Date: 01:53:32 02/06/00


I am going to play Diep tommorrow in the CCT, and, based on watching Diep's
other games, the odds of Diep disconnecting multiple times during the game are
_very_ high.

This is fine, except that every time a new game is started my program loses its
ponder move. Tonight I implemented a short routine that searches for a ponder
move if none exists. I had expected this to take care of the problem.

But.... after Winboard tells the program the moves of the game:

force
d2d4
d7d5
c2c4
g8f6

it does not revoke the 'force' command (with 'black go') until AFTER the
opponent has made a move! This ruins any chances of pondering while the opponent
thinks immediately after a disconnect as the program doesn't even know if
winboard has finished telling it all the game moves, or is waiting for the
opponent to move.

Is there any way around this? Manual operation won't work.

James



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