Author: James Robertson
Date: 01:53:32 02/06/00
I am going to play Diep tommorrow in the CCT, and, based on watching Diep's other games, the odds of Diep disconnecting multiple times during the game are _very_ high. This is fine, except that every time a new game is started my program loses its ponder move. Tonight I implemented a short routine that searches for a ponder move if none exists. I had expected this to take care of the problem. But.... after Winboard tells the program the moves of the game: force d2d4 d7d5 c2c4 g8f6 it does not revoke the 'force' command (with 'black go') until AFTER the opponent has made a move! This ruins any chances of pondering while the opponent thinks immediately after a disconnect as the program doesn't even know if winboard has finished telling it all the game moves, or is waiting for the opponent to move. Is there any way around this? Manual operation won't work. James
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