Author: blass uri
Date: 03:22:38 02/06/00
Go up one level in this thread
On February 06, 2000 at 03:30:52, Jeremiah Penery wrote: >On February 06, 2000 at 02:44:59, Dave Gomboc wrote: > >>On February 06, 2000 at 02:33:35, Pete R. wrote: >> >>>On February 06, 2000 at 01:41:01, Eugene Nalimov wrote: >>> >>>>So it looks that for now practical limit is 6-man TBs, if you can spend tens of >>>>gigabytes (hundreds, when we'll have more) for them. >>> >>>Are you creating 6-man TBs with pawns, e.g. KRPKRP? >> >>At this point, I highly doubt it. Those would require all of the promoted cases >>to be used. >> >>I thought that FIDE's rules allowed a TD to specify an optional extension to the >>fifty-move rule, but since this is apparently no longer the case (the rule has >>been revised again to exclude this possibility), Eugene might want to give some >>thought to restandardizing on distance to conversion. > >Distance to mate should work (at least exactly as DTC does...), as long as the >generator has knowledge of the 50-move rule. It may be really hard to do this, >but, for example, you could take a few moves longer to reach mate because of an >un-optimal pawn push/capture, but it would save you from a draw. (And that's >probably a really bad sentence.) I do not see a simple way to calculate distance to mate if you consider the 50 move rule. Can you explain your idea how to do it? Uri
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