Author: Robert Hyatt
Date: 06:12:46 02/06/00
Go up one level in this thread
On February 06, 2000 at 04:53:32, James Robertson wrote: >I am going to play Diep tommorrow in the CCT, and, based on watching Diep's >other games, the odds of Diep disconnecting multiple times during the game are >_very_ high. > >This is fine, except that every time a new game is started my program loses its >ponder move. Tonight I implemented a short routine that searches for a ponder >move if none exists. I had expected this to take care of the problem. > >But.... after Winboard tells the program the moves of the game: > >force >d2d4 >d7d5 >c2c4 >g8f6 > >it does not revoke the 'force' command (with 'black go') until AFTER the >opponent has made a move! This ruins any chances of pondering while the opponent >thinks immediately after a disconnect as the program doesn't even know if >winboard has finished telling it all the game moves, or is waiting for the >opponent to move. > >Is there any way around this? Manual operation won't work. > >James You are basically "stuck" here...
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