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Subject: Re: Winboard and pondering

Author: Robert Hyatt

Date: 06:12:46 02/06/00

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On February 06, 2000 at 04:53:32, James Robertson wrote:

>I am going to play Diep tommorrow in the CCT, and, based on watching Diep's
>other games, the odds of Diep disconnecting multiple times during the game are
>_very_ high.
>
>This is fine, except that every time a new game is started my program loses its
>ponder move. Tonight I implemented a short routine that searches for a ponder
>move if none exists. I had expected this to take care of the problem.
>
>But.... after Winboard tells the program the moves of the game:
>
>force
>d2d4
>d7d5
>c2c4
>g8f6
>
>it does not revoke the 'force' command (with 'black go') until AFTER the
>opponent has made a move! This ruins any chances of pondering while the opponent
>thinks immediately after a disconnect as the program doesn't even know if
>winboard has finished telling it all the game moves, or is waiting for the
>opponent to move.
>
>Is there any way around this? Manual operation won't work.
>
>James


You are basically "stuck" here...



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