Author: Pete R.
Date: 10:22:29 02/08/00
Multiple execution threads?? One thing that always strikes me is how easy it is to find forcing lines by using this feature, and via short searches one can find lines in a short time, based on the program's analysis, that are impossible for the program to find in a reasonable time from the root position. In other words the only human intervention is to note how big the difference is between the preferred move and the next best moves, and prune lines accordingly. In this way the major candidates are obvious and forcing and semi-forcing lines are trivially easy to follow. Couldn't this be automated?? In theory alpha-beta does this, right? But the reality is that programs tend to suck at finding deep forcing and nearly-forced lines, and it would take a dozen hours to get to a deep enough ply to find what you can find in a minute of noodling around with this feature.
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