Author: Vincent Lejeune
Date: 17:51:36 02/08/00
Go up one level in this thread
On February 08, 2000 at 20:11:50, Dann Corbit wrote:
>2bnN1k1/6P1/4p3/1P2N1P1/3K4/8/8/8 w - -
Analysis by Fritz 6 Light:
...
+- (10.44) 1.Re3 Fb7 2.Cg4 Rf7 3.Cgf6 e5 00:00:00
+- (10.66) 1.g6 00:00:00
+- (#4) 1.g6 Fb7 2.Cg4 e5+ 3.Re3 Ce6 4.Cgf6# 00:00:00
Analysis by Fritz 5.32:
...
+- (10.41) 1.Re3 Fb7 2.Cg4 Rf7 3.Cgf6 e5 4.g8D+ Re7 00:00:00
+- (10.41) 1.Re3 Fb7 2.Cg4 Rf7 3.Cgf6 e5 4.g8D+ Re7 00:00:01
+- (10.47) 1.g6 00:00:01
+- (#4) 1.g6 Fd7 2.Cxd7 e5+ 3.Re3 Cb7 4.Cdf6# 00:00:01
Analysis by Hiarcs 7.32:
...
+- (13.25) 1.Rc3 Cb7 2.Cg4 Rf7 3.Cgf6 Cd6 4.g8D+ Re7 00:00:00
+- (13.80) 1.g6 Cc6+ 00:00:01
+- (#5) 1.g6 Fa6 2.Cg4 Cc6+ 3.bxc6 00:00:01
+- (#4) 1.g6 Fa6 2.Cg4 Cc6+ 3.Re3 Fxb5 4.Cgf6# 00:00:01
Analysis by Crafty 16.15:
...
+- (6.03) 1.Re3 00:00:00
+- (11.37) 1.Re3 Fb7 2.Cd7 Rf7 3.Cdf6 Re7 4.g8D e5 00:00:01
+- (#4) 1.g6 Fb7 2.Cg4 e5+ 3.Re3 Cc6 4.Cgf6# 00:00:01
+- (#4) 1.g6 Fb7 2.Cg4 e5+ 3.Re3 Cc6 4.Cgf6# 00:00:01
Crafty 17.07 under Hiarcs interface have strange behaviour sometimes it freeze
just before displaying the mate and when i change tablebase size it display it
as fast as other engine ...
(A)
Analysis by Crafty 17.07:
...
+- (5.86) 1.Cg6 Rf7 2.Ce7 Rxe8 3.g8D+ Rxe7 4.Dg7+ Rd6 5.g6 Fb7 6.De5+ Rd7
00:00:00
+- (6.24) 1.Cg6 Rf7 2.Ce7 Rxe8 3.g8D+ Rxe7 4.Dg7+ Re8 5.g6 Fb7 6.Dh8+ Rd7 7.g7
Cf7 8.g8D Cxh8 9.Dxh8 00:00:01
+- (6.64) 1.g6 00:00:01
(B)
Analysis by Crafty 17.07:
...
+- (6.24) 1.Cg6 Rf7 2.Ce7 Rxe8 3.g8D+ Rxe7 4.Dg7+ Re8 5.g6 Fb7 6.Dh8+ Rd7 7.g7
Cf7 8.g8D Cxh8 9.Dxh8 00:00:01
+- (6.64) 1.g6 00:00:01
+- (#4) 1.g6 Fb7 2.Cd7 e5+ 3.Re3 Fd5 4.Cdf6# 00:00:04
+- (#4) 1.g6 Fb7 2.Cd7 e5+ 3.Re3 Fd5 4.Cdf6# 00:00:04
+- (#4) 1.g6 Fb7 2.Cd7 e5+ 3.Re3 Fd5 4.Cdf6# 00:00:06
Under Win2000 Crafty 17.08 seems to have the same problem with this mate, it
stay frozen after finding the keymove !
Bob , heeeelp ! ;)
White(1): read mate4.pgn
+---+---+---+---+---+---+---+---+
8 | | | *B| *N| N | | *K| |
+---+---+---+---+---+---+---+---+
7 | | | | | | | P | |
+---+---+---+---+---+---+---+---+
6 | | | | | *P| | | |
+---+---+---+---+---+---+---+---+
5 | | P | | | N | | P | |
+---+---+---+---+---+---+---+---+
4 | | | | K | | | | |
+---+---+---+---+---+---+---+---+
3 | | | | | | | | |
+---+---+---+---+---+---+---+---+
2 | | | | | | | | |
+---+---+---+---+---+---+---+---+
1 | | | | | | | | |
+---+---+---+---+---+---+---+---+
a b c d e f g h
White(1): analyze
end-game phase
clearing hash tables
time surplus 0.00 time limit 30.00 (3:00)
nss depth time score variation (1)
9 0.35 5.86 1. Ng6 Kf7 2. Ne7 Kxe8 3. g8=Q+ Kxe7
4. Qg7+ Kd6 5. g6 Bb7 6. Qe5+ Kd7
9-> 0.48 5.86 1. Ng6 Kf7 2. Ne7 Kxe8 3. g8=Q+ Kxe7
4. Qg7+ Kd6 5. g6 Bb7 6. Qe5+ Kd7
10 0.74 6.24 1. Ng6 Kf7 2. Ne7 Kxe8 3. g8=Q+ Kxe7
4. Qg7+ Ke8 5. g6 Bb7 6. Qh8+ Kd7 7.
g7 Nf7 8. g8=Q Nxh8 9. Qxh8
10 1.12 ++ 1. g6!!
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