Author: Andrew Dados
Date: 10:29:31 02/11/00
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On February 11, 2000 at 13:23:28, Tom Kerrigan wrote: >Interesting... > >I didn't think much about condensing the lists. > >It seems like you can have 16 pieces if nothing gets captured and all your pawns >promote. And you can have 8 pawns. > >So I was going to do my piece list like this: > >int piece_list[52]; > >piece_list[0] is a 0-terminated list of white pieces. >piece_list[17] is a 0-terminated list of white pawns. >etc. > >Comments? > >-Tom Zero means no piece in my representation. You may need to fill board with non-zero values for empty squares to allow 'holes' in piecelists due to captures...
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